Vector graphics is the use of geometrical primitives The term geometric primitive in computer graphics and CAD systems is used in various senses, with common meaning of atomic geometric objects the system can handle . Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well. The most "primitive" primitives are point and straight line such as points In geometry, topology and related branches of mathematics a spatial point describes a specific object within a given space that consists of neither volume, area, length, nor any other higher dimensional analogue. Thus, a point is a 0-dimensional object. Because of their nature as one of the simplest geometric concepts, they are often used in one, lines In Euclidean geometry, a line is a straight curve. When geometry is used to model the real world, lines are used to represent straight objects with negligible width and height. Lines are an idealisation of such objects and have no width or height at all and are usually considered to be infinitely long. Lines are a fundamental concept in some, curves In mathematics, a curve consists of the points through which a continuously moving point passes. This notion captures the intuitive idea of a geometrical one-dimensional object, which furthermore is connected in the sense of having no discontinuities or gaps. Simple examples include the sine wave as the basic curve underlying simple harmonic, and shapes or polygon In geometry a polygon is traditionally a plane figure that is bounded by a closed path or circuit, composed of a finite sequence of straight line segments (i.e., by a closed polygonal chain). These segments are called its edges or sides, and the points where two edges meet are the polygon's vertices or corners. The interior of the polygon is(s), which are all based on mathematical equations, to represent images An image is an artifact, for example a two-dimensional picture, that has a similar appearance to some subject—usually a physical object or a person in computer graphics Computer graphics are graphics created using computers and, more generally, the representation and manipulation of pictorial data by a computer.

Vector graphics formats are complementary to raster graphics In computer graphics, a raster graphics image or bitmap is a data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium. Raster images are stored in image files with varying formats, which is the representation of images as an array of pixels In digital imaging, a pixel is the smallest item of information in an image. Pixels are normally arranged in a 2-dimensional grid, and are often represented using dots or squares. Each pixel is a sample of an original image, where more samples typically provide more-accurate representations of the original. The intensity of each pixel is variable;, as it is typically used for the representation of photographic images.[1] There are instances when working with vector tools and formats is best practice, and instances when working with raster tools and formats is best practice. There are times when both formats come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools.

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Google Adds SVG Compatibility to IE - SYS-CON Media
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Google Adds SVG Compatibility to IE

SYS-CON Media

With this library, we finally have a generalized way to write vector graphics across all browsers. Now we just need to make this code ...



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Google News Search: Vector graphics,
Thu Sep 10 04:43:24 2009